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- #include "../CGVPMacro.csi"
-
- MainInput { uniform sampler2D baseMap : texunit0,
- uniform samplerCUBE envMap : texunit1,
- uniform float4 Ambient,
- uniform float4 Reflect }
- DeclarationsScript
- {
- OUT_T0_T1
- FOUT
- }
- CoreScript
- {
- // load the decal
- float4 decalColor = tex2D(baseMap, IN.Tex0.xy);
- // load the environment map
- float4 envColor = texCUBE(envMap, IN.Tex1.xyz);
-
- float3 amb = lerp(decalColor.xyz*Ambient.xyz, envColor.xyz, Reflect.x);
- amb = amb.xyz + decalColor.xyz * envColor.xyz;
-
- OUT.Color.xyz = amb;
- OUT.Color.w = decalColor.w * Ambient.w;
- }
-
-